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Shadows of doubt youtube
Shadows of doubt youtube







shadows of doubt youtube

Each citizen has an apartment, a job, a daily routine, favorite things to do, places to go, and people to interact with. Break into apartments, rifle through secret documents or hack security systems, even a receipt on a floor can be tracked to a restaurant, go through their cctv footage matching the time up to the receipt and find out who that receipt belonged to.

#Shadows of doubt youtube serial#

The capture of a rampant serial killer carries a hefty bounty, but who knows what secrets you’ll find along the way: Take on side jobs, spend a night drinking at the bar playing some pool, head out to the streets taking on side jobs, the world is what you make of it!Įxplore anywhere in the city! Every nook of every trashy bar, every shady casino, every seedy hotel room. Shadows of Doubt is set in an alternate reality with a noir theme in the hyper-industrialized 1980s, the player works as a private intelligence investigator, making money by solving cases, finding and selling information and other side jobs. In the next dev blog I'll continue ranting about stuff! Stay tuned.Informace o hře A procedurally-generated open world stealth game with a whole city of secrets at your fingertips! Not just objects the player is carrying or is in the immediate vicinity of, but every item in the world! Ouch. Therefore when we save a game, we have to save everything. Due to the nature of the game, we can't always dictate what objects are valuable sources of information for a case. In short this is a bit of a special case minefield. There are plenty of special cases, however such as if an NPC steals an item and positions it in their home or elsewhere. Generally, we have to look at the object's owner they have the 'power' to set the spawn locations of objects, so they can move them. In order to solve this problem I had to come up with a 'relocation authority' system or a system dictating special cases on when we want items to reset and when we don't.

shadows of doubt youtube

Well, what about litter? What about things the AI have deliberately moved for good reason? Wallets? Purses etc? We actually don't want everything to reset. That's great then tell things out-of-place to get reset to their original positions after a certain amount of time. Lots of things might get moved around by the player (say the player trashes an apartment or a bar), we don't want those objects to stay in their trashed positions forever as this is a simulation we would probably want the AI to put things back how they were eventually, or at least imply that and have everything be reset at some point.

shadows of doubt youtube

I'll also say that just because these bits have been difficult, it doesn't mean they haven't been fun to work on in fact, they've provided some of the best learning experiences of the project so far. This one is more about my role, which is mostly design, coding and project management. Perhaps we'll visit some of those in future blogs with the relevant team members. I should probably note this doesn't include challenges for writing, voxel modelling or audio work, ie the stuff I largely don't do. This month I've put together a list of some of the most challenging aspects of creating the project so far.

shadows of doubt youtube

Hello everyone! Welcome to a fresh new edition of the Shadows of Doubt dev blog. Be sure to wishlist on Steam, join our Discord or read previous dev blog entries here! A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means necessary, with the condition that you keep a low profile.









Shadows of doubt youtube